Tuesday, December 10, 2013

My Animal Crossing: New Leaf Experience


185.  That's how many days it has been since the newest Animal Crossing game, New Leaf, released.

185.  That's how many days I've played Animal Crossing: New Leaf.

I've played the same game, for at least 30 minutes a day, for half a year.  Sometimes I don't even want to play.  It will be nine or ten in the evening and it will hit me that I haven't played Animal Crossing yet.  On days like those I will do the bare minimum of my daily Animal Crossing routine.  The bare minimum being: watering flowers, digging up fossils, talking to villagers, and checking the stores.

You know, the bare minimum seems like a lot when I write it out like that.

However, on the days when I don't play out of some bizarre combination of obligation and guilty, I will sometimes get the wonderful feeling that the first Animal Crossing gave me.  I would describe it as joyful peace... or peaceful joy.  Now, though, that feeling is sprinkled with a little nostalgia.

You see, although I am an unabashed lover of the series, New Leaf is the first Animal Crossing since the original Gamecube game that I truly enjoy.  I played the DS and Wii iterations of the series, but both felt like half-steps or half-measures.  The series had grown stagnant.  So stagnant, that I would still play the original over the sequels with far more to do.  More fish, furniture, fossils, and flowers are great, but neither of those games matched the charm and quaintness of the first Animal Crossing.

It is hard for me to even pin-point what exactly Nintendo did with New Leaf that they didn't Wild World and City Folk.  Could it be a simple as the broadening the 'rolling globe' effect when moving around your village?  Perhaps.  The village does seem more vast and welcoming than in the previous two games.

Much more likely, however, is that changing the player's role from villager to mayor injected the series with a newness it had been missing.

Although Animal Crossing is part-life simulator, part-resource management, and part-social network with anthropomorphic mammals, reptiles, amphibians, etc., it is first and foremost a RPG.  So, by giving players the option to change their village how they want, Nintendo gave players the level of personalization they didn't even know they were craving.

Friday, February 15, 2013

One Article Remaining: February 15th, 2013

"One Article Remaining" is a new, daily column I began writing on Psychobuttons.com.  I'll generally pick one piece of news in the video game industry (one that I think is noteworthy) and tell you what I think about it.  I write it towards the end of the day after most of the news for that day has broken.

Today's entry was about Ubisoft's Watch Dogs and what consoles it could be coming to this fall.  You can find it here.  Enjoy.

Friday, October 12, 2012

This Week on Psychobuttons.com

I have two new pieces over at Psychobuttons.com this week.

You can find my third entry of "Doppelgamers" here.  It discusses Pokemon and what I think could liven up the series.

And I reviewed Dishonored this week too.  I enjoyed the game quite a bit, but my review does acknowledge that there is a particular way to play the game to get the most out of it.  If you are at all curious about the game, check it out.

I hope to have another "Doppelgamers" article up soon.  Dishonored gave me topic I can write about.  This one will be a lot more of what I intended for the feature to be, aka more like the first one.  I will also be reviewing XCOM: Enemy Unknown soon.  So keep an eye out for those.